Astra Lander is a visual physics and action game. This page describes available controls and assists honestly and records known limitations. The App Store listing currently makes no accessibility feature claims.
Controls and difficulty
On-screen touch controls
Optional device tilt plus thrust
Hybrid tilt and button controls
Keyboard controls in supported browser/desktop contexts
Easy, Normal, Hard, and Expert difficulty
Pure-physics, auto-level, landing-assist, and training modes
Limited or unlimited fuel
Sandbox practice
Optional God Mode with invincibility and forgiving landings
Independent music, sound-effects, and haptics controls
Visual interface
Important flight values use text labels and numbers in addition to color. Targets, controls, weapons, warnings, and rewards use shapes, icons, position, and text as well as color. These design details are not presented as a verified App Store accessibility claim.
Known limitations
The central physics/action gameplay is rendered on a canvas and is not currently playable without vision.
VoiceOver and Voice Control support for every common gameplay task has not been verified.
The game does not currently provide 200% text scaling across all gameplay HUD elements.
A dedicated reduced-motion/flashing option is not yet available; explosions, particles, scrolling backgrounds, warning effects, and camera shake occur during play.
Audio descriptions are not provided.
There is no spoken dialogue requiring captions; gameplay status is primarily visual and text-based.
Ongoing evaluation
Evaluation continues for VoiceOver, Voice Control, text size, contrast, color differentiation, motion and flashing, touch targets, orientation, sound dependence, and control modes. Unsupported features remain unclaimed.
Feedback
Email AIroboticsintegration@gmail.com with your iPhone model, iOS version, control mode, task attempted, expected result, and what prevented completion. Do not include passwords or sensitive information.